Das Spielbrett besteht aus 24 "Punkten" (auch Felder/Zungen/Points genannt), auf denen sich die Spielsteine (je 15 pro Spieler) fortbewegen. Das Spielbrett. Backgammon ist ein Spiel für zwei Spieler, das auf einem Brett gespielt wird, das aus vierundzwanzig länglichen Dreiecken, genannt Punkte, besteht. Spiele ohne Anmeldung - Backgammon liefert den ultimativen Suchtfaktor - gratis! ✅ Spiel Backgammon so lange du möchtest ✅ - Viel Spaß bei.
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Back Gammon Navigation menu VideoHow to make backgammon and Chess board Fully Handmade traditional Method - woodworking Backgammon is a version of the classic and popular board game that you can play online and for free on mysanfermin.com Your objective is to free all your checkers from the board before your opponent. Roll your dice and move your units in your respective direction in order to reach the top right part (in case of the black ones) or the bottom right part of the board (in case of the white ones)%(). Backgammon is the most popular board game for 2 players. The board consists of 24 triangles with alternating colours – these are called points. The points are separated into four equal groups, known as Home and Outer boards. Every player has 15 checkers in predefined locations on the board and tries to move all of them safely to his home board. Backgammon: rules, articles, books, FAQ, glossary, annotated matches, Java backgammon game, hall of fame.
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Quick Introduction to Backgammon — basic rules Backgammon is the most popular board game for 2 players.
The board consists of 24 triangles with alternating colours — these are called points. The points are separated into four equal groups, known as Home and Outer boards.
Every player has 15 checkers in predefined locations on the board and tries to move all of them safely to his home board.
The main objective of the game is to move all checkers you own to your own home board and then bear them off.
The first player do achieve that is declared a winner. Points, that have only one checker on them are called Blots.
The player that has checkers on the board must return them to play before playing his other checkers. It is possible to have no possible moves — in this case the turn is ended and the opponent rolls the dice.
By default, every game yields 1 point per win. Battleship Online. Battle of Tanks. Clash Of Armour. Empire: World War 3.
Tower Defense. Checkers Game. Chess Online. You can change the direction of play in Options if you prefer going from bottom right to top right.
Additionally, the game is sometimes played in rounds with a scoring system deciding the eventual winner. In this version, each round is its own game, with no point scoring involved.
Your opponent bears off when their pieces are all in the upper right section of the board. The player who manages to bear off all their pieces first is the winner.
Gammoning: When a player wins before their opponent has borne any pieces off. Backgammoning: When a player wins before their opponent has borne any pieces off, and still has at least one piece left either in their first quadrant or on the bar.
Backgammon is the 28th game we make here at CardGames. It's been requested a lot over the years, but the main reason it was never created was the custom graphics needed for it.
Well, finally we did it! Backgammon is the first game developed by CardGames. Winning a single game can take a long time, so we decided to just make the simplest version, without the doubling dice and tracking wins over many games.
However, if we get a lot of requests for that we might add it later. The game board and pieces are custom graphics made here at CardGames. As always, bugs, requests, comments can be sent to admin cardgames.
Click Deal to start the game. Change player Concede Speak Multiplayer. Use your phone in landscape mode for a better experience.
Classic mode. Reverse direction. Highlight moves. They may not move any other checkers until that knocked off checker is returned.
Beware though! Leaving your checkers open with only one on a point leaves them open to be knocked off by your opponent as well!
Once you move all your checkers into the upper right quadrant in the single player backgammon game , you may start bearing off. This means you can place your checkers into the slot on the right, removing them from the board.
Whoever manages to do this first wins! One to three points can be awarded during the backgammon game dependant on where the loser's checkers are on the board when the winner wins.
If the losing player has not borne off any of their checkers by the time the winner has won, the winner will achieve 2 points, and is known as losing a gammon.
If the losing player has not borne off any of their checkers and has checkers in the opponent's home board lower right quadrant or are still knocked off, the winner scores three points, which is known as losing a backgammon.
The doubling cube is a fun option for players who are seasoned backgammon aficionados. Turn this option on or off in the menu at the start of the game.
It is a marker, instead of a die. A roll of 1 may be used to bear off a checker from the 1-point, a 2 from the 2-point, and so on. If all of a player's checkers are on points lower than the number showing on a particular die, the player must use that die to bear off one checker from the highest occupied point.
When bearing off, a player may also move a lower die roll before the higher even if that means the full value of the higher die is not fully utilized.
For example, if a player has exactly one checker remaining on the 6-point, and rolls a 6 and a 1, the player may move the 6-point checker one place to the 5-point with the lower die roll of 1, and then bear that checker off the 5-point using the die roll of 6; this is sometimes useful tactically.
As before, if there is a way to use all moves showing on the dice by moving checkers within the home board or by bearing them off, the player must do so.
If a player's checker is hit while in the process of bearing off, that player may not bear off any others until it has been re-entered into the game and moved into the player's home board, according to the normal movement rules.
The first player to bear off all fifteen of their own checkers wins the game. If the opponent has not yet borne off any checkers when the game ends, the winner scores a gammon , which counts for double stakes.
If the opponent has not yet borne off any checkers and has some on the bar or in the winner's home board, the winner scores a backgammon , which counts for triple stakes.
To speed up match play and to provide an added dimension for strategy, a doubling cube is usually used. The doubling cube is not a die to be rolled, but rather a marker, with the numbers 2, 4, 8, 16, 32, and 64 inscribed on its sides to denote the current stake.
At the start of each game, the doubling cube is placed on the midpoint of the bar with the number 64 showing; the cube is then said to be "centered, on 1".
When the cube is centered, either player may start their turn by proposing that the game be played for twice the current stakes.
Their opponent must either accept "take" the doubled stakes or resign "drop" the game immediately. Whenever a player accepts doubled stakes, the cube is placed on their side of the board with the corresponding power of two facing upward, to indicate that the right to re-double belongs exclusively to that player.
For instance, if the cube showed the number 2 and a player wanted to redouble the stakes to put it at 4, the opponent choosing to drop the redouble would lose two, or twice the original stake.
There is no limit on the number of redoubles. Although 64 is the highest number depicted on the doubling cube, the stakes may rise to , , and so on.
In money games, a player is often permitted to "beaver" when offered the cube, doubling the value of the game again, while retaining possession of the cube.
A variant of the doubling cube "beaver" is the "raccoon". Players who doubled their opponent, seeing the opponent beaver the cube, may in turn then double the stakes once again "raccoon" as part of that cube phase before any dice are rolled.
The opponent retains the doubling cube. An example of a "raccoon" is the following: White doubles Black to 2 points, Black accepts then beavers the cube to 4 points; White, confident of a win, raccoons the cube to 8 points, while Black retains the cube.
Such a move adds greatly to the risk of having to face the doubling cube coming back at 8 times its original value when first doubling the opponent offered at 2 points, counter offered at 16 points should the luck of the dice change.
Some players may opt to invoke the "Murphy rule" or the "automatic double rule". If both opponents roll the same opening number, the doubling cube is incremented on each occasion yet remains in the middle of the board, available to either player.
The Murphy rule may be invoked with a maximum number of automatic doubles allowed and that limit is agreed to prior to a game or match commencing.
When a player decides to double the opponent, the value is then a double of whatever face value is shown e. The Murphy rule is not an official rule in backgammon and is rarely, if ever, seen in use at officially sanctioned tournaments.
The "Jacoby rule", named after Oswald Jacoby , allows gammons and backgammons to count for their respective double and triple values only if the cube has already been offered and accepted.
This encourages a player with a large lead to double, possibly ending the game, rather than to play it to conclusion hoping for a gammon or backgammon.
The Jacoby rule is widely used in money play but is not used in match play. The "Crawford rule", named after John R.
Crawford , is designed to make match play more equitable for the player in the lead. If a player is one point away from winning a match, that player's opponent will always want to double as early as possible in order to catch up.
Whether the game is worth one point or two, the trailing player must win to continue the match. To balance the situation, the Crawford rule requires that when a player first reaches a score one point short of winning, neither player may use the doubling cube for the following game, called the "Crawford game".
After the Crawford game, normal use of the doubling cube resumes. The Crawford rule is routinely used in tournament match play.
If the Crawford rule is in effect, then another option is the "Holland rule", named after Tim Holland , which stipulates that after the Crawford game, a player cannot double until after at least two rolls have been played by each side.
It was common in tournament play in the s, but is now rarely used. There are many variants of standard backgammon rules. Some are played primarily throughout one geographic region, and others add new tactical elements to the game.
Variants commonly alter the starting position, restrict certain moves, or assign special value to certain dice rolls, but in some geographic regions even the rules and directions of the checkers' movement change, rendering the game fundamentally different.
Acey-deucey is a variant of backgammon in which players start with no checkers on the board, and must bear them on at the beginning of the game.
The roll of is given special consideration, allowing the player, after moving the 1 and the 2, to select any desired doubles move.
A player also receives an extra turn after a roll of or of doubles. Hypergammon is a variant of backgammon in which players have only three checkers on the board, starting with one each on the 24, 23 and 22 points.
The game has been strongly solved , meaning that exact equities are available for all 32 million possible positions.
Nard is a traditional variant from Persia in which basic rules are almost the same except that even a single piece is "safe". All 15 pieces start on the 24th wedge.
Nackgammon is a variant of backgammon invented by Nick "Nack" Ballard  in which players start with one less checker on the 6-point and midpoint and two checkers on the point.
Russian backgammon is a variant described in as: " In this variant, doubles are more powerful: four moves are played as in standard backgammon, followed by four moves according to the difference of the dice value from 7, and then the player has another turn with the caveat that the turn ends if any portion of it cannot be completed.
Gul bara and Tapa are also variants of the game popular in southeastern Europe and Turkey. The play will iterate among Backgammon, Gul Bara, and Tapa until one of the players reaches a score of 7 or 5.
Coan ki is an ancient Chinese board game that is very similar. Plakoto , Fevga and Portes are three versions of backgammon played in Greece. Together, the three are referred to as Tavli.
Misere backgammon to lose is a variant of backgammon in which the objective is to lose the game. Other minor variants to the standard game are common among casual players in certain regions.
For instance, only allowing a maximum of five checkers on any point Britain  or disallowing "hit-and-run" in the home board Middle East.
Backgammon has an established opening theory , although it is less detailed than that of chess. The tree of positions expands rapidly because of the number of possible dice rolls and the moves available on each turn.
Recent computer analysis has offered more insight on opening plays, but the midgame is reached quickly.
After the opening, backgammon players frequently rely on some established general strategies, combining and switching among them to adapt to the changing conditions of a game.
A blot has the highest probability of being hit when it is 6 points away from an opponent's checker see picture. Strategies can derive from that.
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