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Geister Schatzsuchmeister Impressions, opinions and random musings about all things board games VideoGeister Geister Schatzsuchmeister - Verlag: Mattel Games Ghost Dice! In Ghost Fightin' Treasure Hunters, a. Extra Uitgevers Cadeaubon Aanbiedingen.
The starting board is always the same as are initial placement of the gems. I wonder if they could somehow tweak that rule to shuffle the gems around.
Changing that would certainly change the game quite a bit. The board is fixed and hence the room layouts are the same each game.
I thought it would be amazing if Geister had modular rooms which one could construct the mansion differently each time. Then again, I just preached the qualities of a simple game and these suggestion are probably extraneous and not necessary at this level.
Overall, Geister has really straddled the adult-kid difficulty levels very well. The balance is quite exquisite: the rules are simple but not dumb-downed and the game is challenging without being overly complex.
As parents, I actually look forward to gaming with my child. This is a perfect example of a game that can be enjoyed by all age groups and parents can look forward to a good time without being forced to endure hours of Snakes and Ladders.
As for gamers, I think there is enough there for a few plays or if one needs an occasional co-op fix. In fact, if you marginally enjoy a co-op, this may actually be a better fit seeing that removes a lot of bloat that plague other co-ops.
The art is stylized and for the most part, do not look scary and more cartoonish. I do not think parents have to worry for a five year old unless the kid is sensitive to the topic.
The only scary looking thing is the giant red uber ghost sculpt but even then they look harmless. My five year old did not internalize any of the imagery.
Game play wise, my kid can grasp the objectives quickly and play is intuitive in a way that she know what needs to be done.
Although, she likes to grab the easily available gems out near the front part of the mansion and we just let her do that.
She also likes to flip the ghost cards to populate the mansion with ghosts. Right now with 3p, the basic game is more than enough for us to handle and I do not intend for us to up the difficulty.
We are winning slightly less than half the games and it is fun and challenging for us still. With 3p, the game is slightly more difficult than 4p, I feel.
But there is a slight way to make things easier. One way to do that is to just shuffle the cards that are in the discard pile with the reshuffle cards come out and to add that to the bottom of the current draw deck instead of shuffling the entire deck.
As their ghoulish numbers grow, the treasure hunters must work together to acquire all eight jewels and escape the house before it becomes fully haunted or else face their own gruesome demise.
Players roll dice to determine how many spaces they move this turn and whether a new ghost is added to the board. Players may move up to the number of spaces shown on the die.
If they end their movement in a space with a treasure, they may pick it up and place it in their backpack. If they end their movement in a space with a ghost, they fight that ghost by rolling a fight die.
If they roll the matching symbol, they remove the ghost from the game board. If the players must add a third ghost to a room, it transforms into a haunting.
If there are any other adventurers in the room with you, they can roll too which means teamwork and coordination are key. If a room fills up with too many ghosts they will turn into a haunt which will impede movement through those room and will require two adventurers to work together to remove it.
Work together and you will leave with hands full of treasure, fail to do so and you might be trapped!
Ghost Dice! Geister, Geister, Schatzsuchmeister is an excellent introduction to board games, specifically cooperative board games.
The basic game is an excellent learning tool for children, allowing them to practice counting, teamwork, and communication skills.
With the advanced version, even adults can be entertained bumping up the difficulty and creating several different strategies for removing the gems.
Do the players split up to cover more ground and reveal more gems or do you stick together to fight off ghosts efficiently? The game does a great job of increasing the stress of the game as the players near the end.