Let’s cut right into it. Cook Serve Delicious 2 is awesome. It is a nonstop pulse pounding culinary carnage,
an adrenaline fueled fast paced food fight the likes of which the world has never seen. IF YOU CAN’T TAKE THE HEAT GET OUT OF THE
SUMMER: COOK SERVE DELICIOUS 2! Anyway, as I said in my first impressions
the prep stations are the best new feature. They expand on the difficulty and make a lot
of sense in the restaurant. Of course a real restaurant prepares some
of the food before it’s served. Some foods are required to be cook beforehand
and have a few servings before being depleted. There are other foods that you can prepare
before if you want, like hamburger patties and weiners. Be warned this isn’t a free area for you to
make what you want. It’s still very specific. If the game asks for classic pretzels you
can’t make German ones. It shows some meh faces instead of giving
a clear indication that you did it wrong. It’s explained in the tutorial but since that’s
not forced on the player I jumped right in. Once I discovered that was happening I found
the prep stations extremely useful and fun for when there are gaps in preparing recipes. Because of these prep stations, I feel like
the rush hours are much more intense and your throughput during these times can be much
higher if you prepare accordingly. Second best new feature has to be the restaurant
designer. You’re in control of wallpaper, seats, lighting,
and decorations. Feel free to try and create a beautiful restaurant
but I went for more of the kitschy dive bar feel. The choices I’ve been given so far make it
a lot easier. The pieces you’re given are a lot sillier
than serious and the designer has no real affect on your restaurant. The editor is a little janky and take some
getting used to. Placing items is simple but the mouse controls
are confusing. Deleting items from your restaurant is even
more difficult because you need to select the type of item you want to delete and then
mouse wheel over to it. Overall I like the addition and now you can
change your restaurant’s style when it gets boring. The new themed levels are so much fun to play. While playing it you only have to focus on
serving customers. No buzz, no setting up the menu, it’s fun! It reduces the anxiety of trying new menu
items in your own restaurant. This allows you to basically try all the recipes
in a progression from easiest to hardest before you buy them. It also advances your character and unlocks
items to decorate your personal restaurant. All the design items are unlockables when
you level up by experience. After you level up, at the end of the stage,
new tables and chairs unlock in a box. Leveling up unlocks new recipes that you can
buy. It’s a sense of progression that’s much clearer
than the last game. Also less tedious since you gain experience
by playing the themed restaurants as well. For someone like me who wants to make a menu
with the most expensive items and create a lot of buzz there isn’t enough information
provided. Before we had little icons on each food item
when you were selecting the menu to know the price and how exactly the buzz would be affected. Now it only shows if a prep station is required. That’s helpful but having to go back to the
food list to try and remember the price of an item is annoying. It says in the tutorial for buzz that serving
a perfect or delicious order will increase your buzz but that it can change for many
reasons. Which is exactly how the first game worked. It also says to read up on food items before
purchasing them. Yet I’ve been reading all the descriptions
and nothing is said about buzz. Ice cream used to be good to sell on a rainy
day and now the description talks about Greek soldiers. It’s an interesting read but where the fuck
is the buzz information. Maybe the game is not about creating buzz
for yourself anymore and it’s just a way to control the difficulty. I was always impressed with Cook Serve how
I can select the items to the increase the difficulty myself. It seems now it’s more about having fun and
serving the food you want to make in the restaurant. Since that’s the best part of the game, I
like that. Buzz is just a dynamic difficulty level to
help gauge how many orders you’ll get. I might be focusing too much on the first
game while judging this one. If creating dishes and serving them is more
interesting than managing the menu then you’ll be happy. I’m enjoying the freedom but I miss the control. One bonus to the simplification is the removal
of managing how much trash, dishes, and mice traps the food is creating. In the first game you could create your menu
based on how much garbage it would create. I never paid any attention to that and just
served what I want. I’m happy this was cut. Now chores seem to come at regular intervals. Also missing is leveling up food. Instead there are a lot more food items
to be made. If it’s a choice between more food items and
the same food item but harder I choose more items. It varies up the game play. Leveling up items was a good way to make the
game harder and allow you to make the items you liked making worth more. Generally food is more difficult to make. You must switch pages to use an ingredient. Before if you knew the keys you could press
them at any time. Now if you can’t see the item you can’t apply
it. Since recipes are so complicated a key might
be used on either page. Overall Cook, Serve, Delicious two is a more
refined experience. It streamlines serving food in a restaurant
while expanding on the amount of food in the game. If you liked the first game then this is a
no brainer to pick up. It’s all about serving a lot of different
foods and enjoying the kitchen chaos.